"> When POV-Ray for Windows v3.5\scenes\advanced\object_pattern.pov is
rendered
> the descending portion of the red 'y' in POV-Ray is clipped off
leaving only
> a 'v'.
>
oh - the "Povrav" texture map?
fix by changing the two translate values below
which have the original values appended as comments
#declare Text_Obj=
text {
ttf
"timrom.ttf",
" POV-Ray 3.5",
12, 0.0
scale 0.26
translate -0.4 //.5
rotate -90*z
translate 0.5
translate .9*y //.8
}
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